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Sdl2_image Library 20 Release

SDL2_image Library 2.0 Release

New Features and Improvements

The latest version of the SDL2_image library, version 2.0, is now available from GitHub. This release includes a number of new features and improvements, including:

  • New CMake support, thanks to the contributions of madebr.
  • Numerous bug fixes.

SDL2 Integration

If you are using SDL's 2D rendering API, there is now an equivalent call to load images directly into an SDL_Texture for use by the GPU without using a software surface. This can improve performance and reduce memory usage in some cases.

Getting Started

To get started with SDL2_image, you can download the latest release from GitHub or install it using your package manager. Once you have installed the library, you can include the following header file in your code:

```c++ #include ```

You can then use the SDL2_image functions to load and manipulate images. For more information, please refer to the SDL2_image documentation.



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